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FBG

FBG

A Roblox experience owned by Crossfall Studio.

ShooterENbattle royaleshooterconsole cross-play

FBG is a Roblox experience created on 2024-09-07. It has accumulated 703,669 lifetime visits and 10,421 favorites. The title holds a 52% like percentage. Currently, zero users are playing. The game supports console, PC, and mobile platforms. No specific genre is assigned in the data. Controls include various combat and movement mechanics.

Description (written by the developer; not a statement by this register)

Available on console, PC and mobile ( 🎮📱💻 ) Like and Favorite for more updates! Controls G - Ultimate F - Block Q + WASD - Dash Uppercut Look Up + Dash - Air Dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - Run Left Click - M1 B - Emote Wheel Q + Right click - Slide Q + Right click + Jump - Air Jump Dash + Dash - Slide (Mobile + Console) Dash + Dash - Jump (Mobile + Console) Huge Thanks To v2lvt For Making this Possible THIS IS THE ONLY REAL FRAGMENTED BATTLEGROUNDS ALL OTHER GAMES ARE FAKE COPIES AND WILL BE TAKEN DOWN! Inspired By The Fastest (Peak Game)

Last updated by the developer 14 Aug 2026, 21:21 UTC.

0
playing (measured 16 Aug 2026, 22:34 UTC)
703,669
lifetime visits
52%
liked (649 👍 / 595 👎)
10,421
favourites (14.8 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 22:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
349 R$
V.I.P
299 R$
Admin Characters
190 R$
Kill Sounds
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YUJIIII · other36,126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5216 August 2026 — 52 % liked26 August 2026 — 52 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:3452no change
16 Aug 2026, 22:3452first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.