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Flerophobia

Flerophobia

A Roblox experience owned by Tea's Wacky Community.

HorrorENhorrordoor-openinginspired-by-doors

Description (written by the developer; not a statement by this register)

A horror game that totally didn't copy Doors, Rooms and thousands other door-opening sims :) We recommend entering without a guide; use each death as a lesson. ⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended ❤️ Join the Tea's Wacky group for a free badge! ⭐ Don't forget to like and and favorite if you enjoyed your stay! 🎵 Music is mostly not made by devs, all credit goes to the original music compositors 🛠️ Many things are subject to change, and some things may break. Inspired by nicorocks555's "Rooms", LSPLASH's "Doors", Glitch/Liam Vickers' "Murder Drones" (mostly for the paintings, and a few monsters designs). And a little inspired by Urban's "Pressure"

Last updated by the developer 7 Mar 2025, 06:00 UTC.

0
playing (measured 13 Aug 2026, 02:49 UTC)
403
lifetime visits
100%
liked (4 👍 / 0 👎)
13
favourites (32.3 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Greetings! · welcome85 · 0.00% win
You're a coolio · social42 · 0.00% win
Tasty · progression24 · 0.00% win
Friendship is a simple thing · social22 · 0.00% win
I Belong Here · collection17 · 0.00% win
Look Behind You · progression16 · 0.00% win
Gas Leaking · other16 · 0.00% win
This Place Smells Awful · other15 · 0.00% win
A LITTLE GLITCH · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.