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MPS Panna

MPS Panna

A Roblox experience owned by MPS Studiоs.

SportsENsoccerpannamultiplayer

MPS Panna is a sports experience created on 2024-09-07. It has recorded 1,291,483 lifetime visits and 84,063 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description highlights multiplayer soccer panna gameplay with specific scoring mechanics and goalkeeper roles.

Description (written by the developer; not a statement by this register)

🎴 Welcome to MPS Panna! 🌐 Compete against MPS players from across the world 🤝 Play alongside friends in a 12 player soccer panna arena ⭐ Score goals or play as a goalkeeper to be shot stopper ✨ Use your skills to stun opponents and leave the spectators captivated 🧠 Scoring in the top slot reduces the opponents score by 2, in the lower slot by 1 😱 Join our group and like our game for a free SIUUU celebration! 🎨 Game art designed by Osmany1739 ⚽ Ball design created by fachriganteng123

Last updated by the developer 29 May 2026, 20:13 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
1,291,483
lifetime visits
83%
liked (733 👍 / 155 👎)
84,061
favourites (65.1 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
195 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MPS Panna Player · other449,819 · 87.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3883no change
24 Aug 2026, 13:3283no change
14 Aug 2026, 13:3183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.