The Normal Hotel[Beta]
A Roblox experience owned by Legends foxy.
HorrorENhorrorsurvivalbackrooms-inspired
Description (written by the developer; not a statement by this register)
🚧This game is in beta so expect a lot of bugs game is set to in the summer🚧 🏨You went to spend the holiday at your family’s house than a crazy man goes to your car and gives you the book and tells you to burn it.. than it starts to snow a lot and you go to a hotel to spend the night there you see that the hotel looks off weird and you’d start to see weird things happen and this isn’t a regular hotel you start to see dead body’s…are you brave enough to survive the hotel?🏨 Are you brave enough to survive welcome… to 🏨Hotel 🏨 It is confirmed that chapter 2 will take place at a hospital but is it all a dream? 🔦Press f to use your flashlight and r to crouch🔦 on computer [This game does not have vr support] Current elevators: multiplayer elevators coming soon 🎧Use headphones for best experience in the night you’ll never forget🎧 There may still be bugs and stuff -This game is inspired by the backrooms and the intruder. Turn off shadows in sittings if your lagging it helps⚠️
Last updated by the developer 12 Jul 2025, 00:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 10:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.