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[TDR] DECAY 🔬

[TDR] DECAY 🔬

A Roblox experience owned by Orbia Studios.

HorrorENhorrorescapesurvival

Description (written by the developer; not a statement by this register)

// ⚠️ GAME RECOMMENDED TO BE PLAYED WITH GRAPHICS LEVEL 7+ ⚠️ \\ 🔬 In 2004, a science and research company was abruptly shut down for an indefinite period. Enter the facility, uncover the truth behind its closure, and search for survivors. But whatever you do, don't let it catch you. /////////////////////////////////////////// OTHER SECTIONS ARE PLANNED TO BE ADDED AFTER THE GAME LEAVES ALPHA ❤️ Inspired by: // Rooms by nicorocks5555 // DOORS by LSPLASH // Rooms & Doors by CJ4 // Operation: Rooms by redacted10311 Rooms,Fangame,TheRooms,Horror,Escape,Survival,Escape,Game,Survive,Monsters,Decay

Last updated by the developer 12 Aug 2026, 19:00 UTC.

0
playing (measured 14 Aug 2026, 11:38 UTC)
7,891
lifetime visits
93%
liked (80 👍 / 6 👎)
165
favourites (20.9 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 XP
100 R$
Admin Commands
99 R$
VIP
50 R$
Gummy Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,720 · 80.0% win
First of Many · progression965 · 26.7% win
Outta My Way! · progression570 · 80.0% win
Here and Gone · progression219 · 53.3% win
Master Engineer · progression218 · 26.7% win
Wrong Spot · secret214 · 26.7% win
Group Member · social81 · 26.7% win
Back For More · progression51 · 0.00% win
Running In The 90s · progression51 · 0.00% win
Boxterminator · progression20 · 0.00% win
Sanctuary · progression19 · 26.7% win
Death's Apprentice · progression18 · 26.7% win
I Spy · progression11 · 26.7% win
Close To Insane · progression10 · 26.7% win
Tester · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9317 August 2026 — 93 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:1993no change
17 Aug 2026, 14:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.