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SoulShatters [NEW UPDATE]

SoulShatters [NEW UPDATE]

A Roblox experience owned by Just Random Undertale Game.

Fighting & PvPENfightingfan-gamesans

Description (written by the developer; not a statement by this register)

Teleporting to a different server = New Update. Shutdown = Emergency Fix. In this game, it's kill or be killed. This is a fighting game, "randoming" doesn't exist. Welcome to SoulShatters! There are many planned changes and features that aren't, won't, may, and will be in the final release. Current Characters Include: Sans, Glitchtale Chara, Storyshift Chara, Undyne, Bete Noire, Asriel Dreemurr, Frisk, XTale Sans/Chara, Delta Sans, Glitchtale Frisk, Sakuya Izayoi, Stevonnie, and Carrot God! Controls: [LMB/RMB]: Melee Combat [F]: Block [R]: Teleport/Transportation [Left Control]: Run [Double Tapping any Movement Key]: Dash (Instantly makes you run) [MMB/L]: Lock/unlock your cursor. (Required for certain moves) [1-9]: Special Attacks (Will require Mana) [Q/E]: Change modes for certain characters. Keep up to date with changes, updates, and planned features.

Last updated by the developer 17 May 2026, 21:43 UTC.

0
playing (measured 11 Aug 2026, 19:17 UTC)
29,193
lifetime visits
60%
liked (369 👍 / 250 👎)
542
favourites (18.6 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Timeskip Carrot God
500 R$
Sakuya
500 R$
Stevonnie
500 R$
Carrot God
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

606160.516 August 2026 — 61 % liked26 August 2026 — 60 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:4660-1
16 Aug 2026, 04:4561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.