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Julian's Epic Minigames [HIATUS]

Julian's Epic Minigames [HIATUS]

A Roblox experience owned by Julian's Epic Games.

MinigamesENminigame collectionmultiplayerblood/flashing lights warning

Description (written by the developer; not a statement by this register)

[WARNING: GAME CONTAINS BLOOD & FLASHING LIGHTS, BE WARNED!] [REQUIRES 2+ PLAYERS IN ORDER TO START] [THE GAME WILL NOT BE WORKED ON AT THE STATE THE DEVELOPERS ARE CURRENTLEY IN, IT MAY RECEIVE UPDATES ONCE IN A LIFETIME BUT NOT CONTINOUSLY! THANK YOU FOR PLAYING!] Dive into a game with 6 of Julian's minigames (11 in total with 5 variants)! Will you be able to complete them all? It doesn't matter, just make sure you have fun! [Version 1.8.0] Old Version: https://www.roblox.com/games/15764008715/Julians-Epic-Minigames-MOVING Older Version: https://www.roblox.com/games/10049427786/Troll-Minigames-BETA-DISCONTINUED

Last updated by the developer 28 Jul 2026, 07:35 UTC.

0
playing (measured 21 Aug 2026, 22:07 UTC)
702
lifetime visits
100%
liked (12 👍 / 0 👎)
12
favourites (17.1 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

that's gonna leave a mark · progression50 · 0.00% win
rei plush · collection27 · 0.00% win
triumph · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.