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Layer 1 (OLD)

Layer 1 (OLD)

A Roblox experience owned by (THE FIRE ANT).

Last updated by the developer 8 May 2025, 21:47 UTC.

0
playing (measured 26 Aug 2026, 21:50 UTC)
384
lifetime visits
67%
liked (2 👍 / 1 👎)
0
favourites
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

thank
1,250 R$
Donation
250 R$
Pirated Regeneration Coil
199 R$
Pirated Gravity Coil
199 R$
Pirated Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas 2024 · other12 · 0.00% win
Beat Hopefully Not a Tower · progression8 · 0.00% win
Beat Unlikely a Celebratory · progression5 · 0.00% win
Beat Tower of Simple Trials · progression4 · 0.00% win
Beat Room of Practices · progression3 · 0.00% win
Beat Tower of Depressing Heights · progression3 · 0.00% win
Beat Steeple of Feeling Lazy · progression3 · 0.00% win
Beat Citadel of Extremely Hot Tempers · progression3 · 0.00% win
Beat Tower of Flipped Colors · progression2 · 0.00% win
Ziggy Badge · collection2 · 0.00% win
Beat Steeple of Difficulty Chart · progression2 · 0.00% win
Beat Christmas Steeple · progression2 · 0.00% win
Interact with the Final Stretch brick. · other1 · 0.00% win
Beat Tower of Fiendish Lethality and Wretchedness · progression1 · 0.00% win
Beat Tower of Hellish and Relentless Difficulty · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.