냥코대전쟁
A Roblox experience owned by 허니스튜디오.
RoleplayKOKorean RPMilitary SimulationPrison Escape
Description (written by the developer; not a statement by this register)
플로파로 세계를 지배하세요! 모두가 번영하고 가장 강해지세요! {알고리즘} 논산, 논산훈련소, 훈련소, 교도소, 교도소 생활, 교도소 부대, 육군, 한국전쟁, 생존, 총기, ACS 동굴, 동굴부대 본부, 진지, 상황극, RP, RPG 한국 KRP 경비대, 장교, 장군, 승진, SCP 재단, 롤플레이, 대한민국, 대한민국 교도소, 양선 교도소, 죄수, 죄수, 죄수, 탈옥, 백두산, 군부대, 육군, 공군, 레이더, 레이드, 레이드 로벅, 로벅 이벤트, 로벅 이벤트, 육군, 접근, 연락, 작업, 구치소, 어류, 시험, 관리, 로블록스 마운틴 유닛, 승리 재단, 조선, 일본, 노래방, 한국, 중학교, 광남, 한 번, 노래방, 재단, 유닛, 광남, 유닛, 밥 마운틴 유닛, 레인지, 레인지, 바체, 바체
Last updated by the developer 27 Apr 2025, 05:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 04:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 08:33 | 39 | no change |
| 15 Aug 2026, 08:31 | 39 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.