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(Uncopylocked) Difficulty Rpg Simulator

(Uncopylocked) Difficulty Rpg Simulator

A Roblox experience owned by Messor's Studio.

RacingENparodytower climbingdifficulty scaling

Description (written by the developer; not a statement by this register)

Play great monolith of difficulty rpg 2.5xp multiplier for those who want to see what it was OG description: Suppose to be parody difficulty rpg 2 thing Yeah you climb that (not currently) very big tower and beat difficulties Credits for DCs is in credits portal,NoobMaster_Guy for text on icon,KitaFuzzi for fixing kit "inspired" by original difficulty rpg by Noobgame47, utmm, undertale rpgs, difficulty button simulators(dbs), bacon rpg and ofc JJT/EJT wiki Certified retrosoup NONE of the difficulties in this game are mine, all credits to their creators (Current) amount of difficulties: 102

Last updated by the developer 8 May 2026, 13:18 UTC.

0
playing (measured 15 Aug 2026, 08:16 UTC)
13,662
lifetime visits
65%
liked (31 👍 / 17 👎)
93
favourites (6.8 per 1k visits)
8 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Class I Completed · progression2,097 · 0.00% win
og dude · secret1,775 · 0.00% win
Class II Completed · progression765 · 0.00% win
Class III Completed · progression393 · 0.00% win
500 visits event completed · other365 · 0.00% win
Og dude v2 · other300 · 0.00% win
Class IV Completed · progression271 · 0.00% win
Class V Completed! · progression229 · 0.00% win
1k event blud · progression60 · 0.00% win
ok you wasted time thanks bye · other10 · 0.00% win
Class VI completed! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.