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One Jump Per Difficulty Chart Obby

One Jump Per Difficulty Chart Obby

A Roblox experience owned by Obby Developing.

ObbyENdifficulty chartparkourchallenge

One Jump Per Difficulty Chart Obby is an obby experience created on September 8, 2024. The game features 825 stages and has accumulated 3,709,519 lifetime visits. It currently has 55 players online, 10,025 favorites, and an 83% like percentage. The last update occurred on August 1, 2026.

Description (written by the developer; not a statement by this register)

Welcome to One Jump Per Difficulty Chart Obby! 👋 ➡️ Join the group and like the game for 6 free skips! 👍(free skips after stage 700 don't work) 🔥 This game is updated every day with 10–20 new stages! ✅ 825 Stages! 🔔 Like and turn on notifications to get notified when the game updates! 👍 Enjoying the game? Leave a like! 🔄 Double click R to reset. 🎮 Check out more games on the group! 🚀 Last Update: 8/1/2026 15+ Stages Added Tags (ignored): jtoh, impossible obby, jump comp, jump, parkour, difficulty chart, difficulty chart obby, hard obby, one jump, one jump per difficulty chart obby, dco, glitch obby, stages, fun, challenge, obby, parkour, skill, jumps, tower style

Last updated by the developer 9 Aug 2026, 20:51 UTC.

55
playing (measured 10 Aug 2026, 16:06 UTC)
3,709,519
lifetime visits
85%
liked (25,546 👍 / 4,484 👎)
12,354
favourites (3.3 per 1k visits)
8 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0687first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
159 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to One Jump per Difficulty Chart Obby · welcome840,940 · 100.0% win
50 Stages - Effortless · progression499,619 · 59.7% win
100 Stages - Easy354,447 · 40.7% win
150 Stages - Medium · progression173,426 · 22.0% win
200 Stages - Hard · progression92,654 · 11.7% win
250 Stages - Difficult · progression56,139 · 7.1% win
300 Stages - Challenging · progression33,243 · 5.1% win
350 Stages - Intense · progression19,097 · 2.3% win
400 Stages - Remorseless · progression12,913 · 1.8% win
450 Stages - Insane · progression8,662 · 0.80% win
500 Stages - Extreme · progression6,624 · 0.80% win
550 Stages - Terrifiying · progression4,863 · 0.20% win
600 Stages - Catastrophic · progression4,099 · 0.40% win
650 Stages - Horrific · progression3,570 · 0.40% win
Stage 700 - Unreal · progression3,142 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83858414 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0885no change
13 Oct 2026, 04:0885no change
3 Oct 2026, 04:0785+1
23 Sept 2026, 04:0784no change
13 Sept 2026, 04:0684no change
3 Sept 2026, 04:0684+1
24 Aug 2026, 04:0583no change
14 Aug 2026, 04:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.