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IMPOSSIBLE Tower Obby

IMPOSSIBLE Tower Obby

A Roblox experience owned by IX Studio (4).

ObbyENparkourdifficulty progressiontower climbing

IMPOSSIBLE Tower Obby is an obby experience created on 2024-09-08. It has accumulated 12,261,813 lifetime visits and 312,283 favorites. Currently, 3 players are active. The game holds a 90% like percentage. It features ten progressively difficult towers designed for challenging parkour gameplay.

Description (written by the developer; not a statement by this register)

Enjoy playing through 10 different and challenging towers with increasing difficulty. The towers start off easy but progressively become much harder. Remember, this game is designed to be difficult, and as you climb higher, it will get even harder. Most players won’t be able to reach the top, so expect to encounter challenges along the way. Ready to take on the towers? 💪 CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, tower, hard tower.

Last updated by the developer 6 Sept 2025, 14:38 UTC.

3
playing (measured 10 Aug 2026, 15:05 UTC)
12,261,813
lifetime visits
90%
liked (79,157 👍 / 8,635 👎)
312,207
favourites (25.5 per 1k visits)
8 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
798 R$
ADMIN
398 R$
Fusion Coil
199 R$
VIP
129 R$
Gravity Coil
129 R$
Taser
79 R$
Invincibility
79 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,748,758 · 100.0% win
Completed Very Easy Tower! · progression5,486,265 · 99.1% win
Completed Easy Tower! · progression3,803,713 · 68.1% win
Completed Medium Tower! · progression2,416,543 · 47.8% win
Completed Difficult Tower! · progression1,297,149 · 36.3% win
Completed Hard Tower! · progression853,868 · 19.5% win
Completed Challenging Tower! · progression391,853 · 16.8% win
Completed Master Tower! · progression103,404 · 6.2% win
Completed Insane Tower! · progression60,576 · 7.1% win
Completed Error Tower! · progression24,559 · 1.8% win
Completed GOD Tower! · progression6,195 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0390no change
13 Aug 2026, 19:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.