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[RELEASE] PHIGHTING! Tower Defense

[RELEASE] PHIGHTING! Tower Defense

A Roblox experience owned by Goblin Build Site.

Tower defenseENtower defensecustom mapshumor

Description (written by the developer; not a statement by this register)

released, 7/29/25! Welcome to Phighitng Tower Defense, a project that has taken over 10 months and is being held together by tape and glue. in this game you phight. preferably with your towers. actually i dont know what else you would use. maybe a nuke. nuclear war is actually pretty bad dont do that,. EAch map has a custom wave layout, boss, and rewards, so play all the maps! there are also some shoddy attempts at comedy haha Developed by Goblin Build Site: ○ irealywantadog - lead dev, scripting, building ○ i7711r - scripting, balancing, building ○ Bleebledopp - animations n more ○ x_bromius - music, n more unmandatory disclaimer: not affiliated with PHIGHTING, not monetized, this is a passion project :) made in ~350+ hours and 10901 lines of code

Last updated by the developer 17 Jul 2026, 18:33 UTC.

0
playing (measured 12 Aug 2026, 07:02 UTC)
7,207
lifetime visits
98%
liked (147 👍 / 3 👎)
200
favourites (27.8 per 1k visits)
8 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

owned sword! · collection1,040 · 100.0% win
owned rocket! · collection995 · 100.0% win
you beat darkhearts revenge! [EASY] · progression515 · 100.0% win
owned subspace! · collection401 · 0.00% win
owned slingshot! · collection369 · 0.00% win
you beat chaos canyon! [MEDIUM] · progression338 · 0.00% win
owned hyperlaser! · collection297 · 0.00% win
owned skateboard! · collection256 · 0.00% win
extortion · progression246 · 0.00% win
you beat bread factory! [MEDIUM] · progression240 · 0.00% win
owned vinestaff! · collection219 · 0.00% win
owned biograft! · collection216 · 0.00% win
you beat iron cafe [HARD] · progression146 · 0.00% win
you beat darkage cliffs [XTREME] · progression93 · 0.00% win
[SOLO] iron cafe star of approval · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9817 August 2026 — 98 % liked27 August 2026 — 98 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:5098no change
17 Aug 2026, 15:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.