Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
GOJO's PRISON RUN HORROR

GOJO's PRISON RUN HORROR

A Roblox experience owned by FireFlash Studio.

HorrorENJujutsu KaisenHorrorObby

GOJO's PRISON RUN HORROR is a horror experience created on 2024-09-08. It has accumulated 1,754,844 lifetime visits and 333,373 favorites. Currently, two users are playing. The experience holds an 83% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

⏳ NEW UPDATE IN 500 LIKES . LIKE 👍 + FAVORITE ⭐ for a Nice mood 🎮This PRISON RUN game on topic Jujutsu Kaisen. 🎁 Join our group "FireFlash Studio" for free in-game rewards! 👋Play with friends. ✨Game is Fanmade! Contact us if there's any issues. Tags: PRISON RUN, PRISON,RUN,GOJO,SATORU.GOJOSATORU,SUKUNA,GOJO's BARRY'S PRISON RUN,BARRY. Made with 💖

Last updated by the developer 2 Feb 2026, 09:59 UTC.

2
playing (measured 10 Aug 2026, 20:02 UTC)
1,754,844
lifetime visits
83%
liked (926 👍 / 183 👎)
333,358
favourites (190.0 per 1k visits)
8 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy all
899 R$
GOD MODE
479 R$
God Blaster
349 R$
! Telekinesis !
279 R$
Taser
279 R$
GrappleGun
249 R$
BoomBox
249 R$
Gravity Cola
199 R$
Gojo v3
179 R$
Suguro Getto
179 R$
Gojo v1
179 R$
VIP
179 R$
Sukuna
179 R$
Gojo v2
179 R$
Support
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thx for playing · welcome1,253,901 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:4983no change
14 Aug 2026, 10:4883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.