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LOL School Minigames

LOL School Minigames

A Roblox experience owned by FaL3C x ㅋㅋㅋ스튜디오.

MinigamesENmini-gamesschoolsocial

LOL School Minigames is a minigames experience created on 2024-09-09. It has 9,038,658 lifetime visits, 638,632 favorites, and a 53% like percentage. Currently, 29 players are active.

Description (written by the developer; not a statement by this register)

🎉 Welcome to LOL SCHOOL MINIGAMES! 🎉 🏃‍♂️🏃‍♀️ Join random mini-games in the playground! Show off your speed and skills in exciting mini-games with friends! 💪✨ 🕵️‍♂️ A mysterious secret lies within the school... Uncover it alone or with your friends — if you dare! 👀✨ 🍡🍦🍲 Delicious snacks await! After the games, visit the shops to enjoy Tanghulu, Ice Cream, Tteokbokki, and more! 🛍️✨ 💖 It’s more fun with friends! Jump in now and create unforgettable memories! 🚀 👉 Join the game and enjoy our one-of-a-kind field day! 🎮 🛠️ We’re continuously updating the game with new content, features, and improvements — stay tuned! 💌 Don’t forget to [Like] and [Favorite] to support us! 💌

Last updated by the developer 15 Jul 2026, 16:52 UTC.

29
playing (measured 10 Aug 2026, 22:05 UTC)
9,038,658
lifetime visits
53%
liked (1,546 👍 / 1,370 👎)
643,671
favourites (71.2 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 CASH
349 R$
X2 VOTE
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LOL SCHOOL MINIGAMES CHALLENGER · progression2,787,920 · 80.9% win
SCRAMBLE SOCCER CHAMPION · progression543,894 · 9.5% win
BURST BALL · other481,610 · 53.5% win
VICTORY TUGGERS · other333,703 · 16.8% win
POWER SMASHER · other302,323 · 10.1% win
JUMP ROPE SURVIVOR · other261,769 · 8.7% win
BROOMSTICK MASTER252,872 · 5.6% win
COLOR DDAKJI FLIPPER · other242,975 · 5.2% win
CHOCO ICE CREAM DODGER · other231,374 · 5.2% win
TANG TANG HULU HULU · other217,492 · 5.8% win
SPEED NINJA RACER · other201,623 · 7.3% win
FULL SWEEP · other151,242 · 9.6% win
MUGUNGHWA BLOOMER · other136,237 · 8.7% win
LAST CHAIR STANDING · other134,273 · 7.6% win
SPEED NINJA RACER 2 · other131,011 · 9.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5313 August 2026 — 53 % liked23 August 2026 — 53 % liked2 September 2026 — 53 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0353no change
23 Aug 2026, 21:0253no change
13 Aug 2026, 21:0253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.