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🏁NEW UPDATE!🏁 Project MX!

🏁NEW UPDATE!🏁 Project MX!

A Roblox experience owned by Project MX: Series.

RacingENmotocrossracingfreestyle

🏁NEW UPDATE!🏁 Project MX! (2024) is a racing game on Roblox, measured at over 48.6 million lifetime visits. It records 1,626 playing now, a like rating of 78%, 69,057 favourites.

Description (written by the developer; not a statement by this register)

SKILL ISSUE WARNING ⚠️❗ Welcome to Project MX, the ultimate motocross experience. Whether tearing up various enduro trails, tossing fat whips at Slayground, or riding on the many supercross or motocross tracks, this game has something for every rider. Explore stunning landscapes, forests, and a vast desert full of hidden jumps and challenging sx and mx tracks. Traverse the rough terrain, master insane whips, and race on tracks built for speed and precision. With freestyle, enduro, and racing, Project MX delivers the perfect blend of off-road thrills and breathtaking scenery. - This experience is best played with Controller! - Mobile Supported RESTART/SHUTDOWN = UPDATE UPDATE LOG: - Many improvements to the Race System. - Suncrest Plains Expansion - Improved Ui - And much more!

Last updated by the developer 5 Oct 2026, 12:05 UTC.

1,119
playing (measured 25 Oct 2026, 15:50 UTC)
50,631,010
lifetime visits
77%
liked (19,130 👍 / 5,644 👎)
74,040
favourites (1.5 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2681,721994.51,1194 October 202625 October 2026
500 measurements spanning 21 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–1,939 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 15:501,119+21
25 Oct 2026, 14:501,098+107
25 Oct 2026, 13:50991+26
25 Oct 2026, 12:50965+29
25 Oct 2026, 11:50936+59
25 Oct 2026, 10:50877+9
25 Oct 2026, 09:50868+85
25 Oct 2026, 08:50783+58
25 Oct 2026, 07:50725+140
25 Oct 2026, 06:50585+46
25 Oct 2026, 05:50539-34
25 Oct 2026, 04:50573-75
25 Oct 2026, 03:50648-11
25 Oct 2026, 02:50659-108
25 Oct 2026, 01:50767-44
25 Oct 2026, 00:50811+91
24 Oct 2026, 23:50720-45
24 Oct 2026, 22:50765-42
24 Oct 2026, 21:50807-230
24 Oct 2026, 20:501,037first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Race Host Pass
400 R$
Quads Expansion Gamepass
350 R$
Supermoto Bike Pack
300 R$
Vehicle Expansion Gamepass
200 R$
Pro Rider Pack
150 R$
Premium Tuning
100 R$
Unlimited Tuning Presets
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined PMX! · welcome10,699,309 · 100.0% win
First Race! · progression67,923 · 1.2% win
Won a race! · progression27,047 · 0.50% win
2nd Place! · other10,493 · 0.20% win
Meet the Owner · other4,810 · 0.00% win
3rd place! · other2,261 · 0.00% win
10 WIns · progression1,117 · 0.00% win
30 WIns · progression144 · 0.00% win
20 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.521 August 202625 October 2026
1554 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1554
Measured (UTC)% likedChange
25 Oct 2026, 15:5077no change
25 Oct 2026, 14:5077no change
25 Oct 2026, 13:5077no change
25 Oct 2026, 12:5077no change
25 Oct 2026, 11:5077no change
25 Oct 2026, 10:5077no change
25 Oct 2026, 09:5077no change
25 Oct 2026, 08:5077no change
25 Oct 2026, 07:5077no change
25 Oct 2026, 06:5077no change
25 Oct 2026, 05:5077no change
25 Oct 2026, 04:5077no change
25 Oct 2026, 03:5077no change
25 Oct 2026, 02:5077no change
25 Oct 2026, 01:5077no change
25 Oct 2026, 00:5077no change
24 Oct 2026, 23:5077no change
24 Oct 2026, 22:5077no change
24 Oct 2026, 21:5077no change
24 Oct 2026, 20:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.