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🏁NEW UPDATE!🏁 Project MX!

🏁NEW UPDATE!🏁 Project MX!

A Roblox experience owned by Project MX: Series.

RacingENmotocrossracingfreestyle

Project MX is a racing experience created on September 9, 2024. It has accumulated 43,298,551 lifetime visits and 64,132 favorites. Currently, 608 users are playing. The experience holds a 78% like percentage. It features motocross and enduro gameplay within various terrains.

Description (written by the developer; not a statement by this register)

SKILL ISSUE WARNING ⚠️❗ Welcome to Project MX, the ultimate motocross experience. Whether tearing up various enduro trails, tossing fat whips at Slayground, or riding on the many supercross or motocross tracks, this game has something for every rider. Explore stunning landscapes, forests, and a vast desert full of hidden jumps and challenging sx and mx tracks. Traverse the rough terrain, master insane whips, and race on tracks built for speed and precision. With freestyle, enduro, and racing, Project MX delivers the perfect blend of off-road thrills and breathtaking scenery. - This experience is best played with Controller! - Mobile Supported RESTART/SHUTDOWN = UPDATE UPDATE LOG: - Many improvements to the Race System. - Suncrest Plains Expansion - Improved Ui - And much more!

Last updated by the developer 4 Sept 2026, 12:16 UTC.

586
playing (measured 4 Sept 2026, 13:50 UTC)
44,991,591
lifetime visits
78%
liked (17,465 👍 / 5,011 👎)
66,398
favourites (1.5 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

18885652258610 August 20264 September 2026
328 measurements spanning 25 days, net -220. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–956 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 328
Measured (UTC)PlayersChange
4 Sept 2026, 13:50586-32
4 Sept 2026, 12:50618+136
4 Sept 2026, 11:50482+23
4 Sept 2026, 10:50459+79
4 Sept 2026, 09:50380+95
4 Sept 2026, 08:50285+3
4 Sept 2026, 07:50282+2
4 Sept 2026, 06:50280+34
4 Sept 2026, 05:50246no change
4 Sept 2026, 04:50246-86
4 Sept 2026, 03:50332-115
4 Sept 2026, 02:50447-80
4 Sept 2026, 01:50527-18
4 Sept 2026, 00:50545-1
3 Sept 2026, 23:50546+3
3 Sept 2026, 22:50543-27
3 Sept 2026, 21:50570+9
3 Sept 2026, 20:50561-48
3 Sept 2026, 19:50609-4
3 Sept 2026, 18:50613first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Race Host Pass
400 R$
Supermoto Bike Pack
300 R$
Vehicle Expansion Gamepass
200 R$
Pro Rider Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined PMX! · welcome9,573,590 · 34.3% win
First Race! · progression49,326 · 2.2% win
Won a race! · progression19,467 · 0.80% win
2nd Place! · other7,579 · 0.50% win
Meet the Owner · other4,138 · 0.00% win
3rd place! · other1,660 · 0.10% win
10 WIns · progression760 · 0.00% win
30 WIns · progression86 · 0.00% win
20 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7821 August 20264 September 2026
327 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 327
Measured (UTC)% likedChange
4 Sept 2026, 13:5078no change
4 Sept 2026, 12:5078no change
4 Sept 2026, 11:5078no change
4 Sept 2026, 10:5078no change
4 Sept 2026, 09:5078no change
4 Sept 2026, 08:5078no change
4 Sept 2026, 07:5078no change
4 Sept 2026, 06:5078no change
4 Sept 2026, 05:5078no change
4 Sept 2026, 04:5078no change
4 Sept 2026, 03:5078no change
4 Sept 2026, 02:5078no change
4 Sept 2026, 01:5078no change
4 Sept 2026, 00:5078no change
3 Sept 2026, 23:5078no change
3 Sept 2026, 22:5078no change
3 Sept 2026, 21:5078no change
3 Sept 2026, 20:5078no change
3 Sept 2026, 19:5078no change
3 Sept 2026, 18:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.