Reckfell: 3008 [V1.2]
A Roblox experience owned by Maralys.
SurvivalENbase buildingsurvivalpost-apocalyptic
Reckfell: 3008 [V1.2] is a survival experience created on 2024-09-09. It records 1,894,942 lifetime visits, 168,878 favorites, and a 57% like percentage. Currently, zero users are playing. The game focuses on resource gathering and base building mechanics within its genre.
Description (written by the developer; not a statement by this register)
Find food and water to survive. Build your base out of furniture and make it as strong as possible! Guards can destroy your buildings and eliminate anything in their path to reach you! 🆕 Update 1.1 — Checkpoints! In version 1.1, checkpoints were added! Now you can find special checkpoint devices around the map. When you step on one — your respawn point is saved. If you die, you’ll respawn at the last checkpoint you activated. Players can even move checkpoints to their base to create their own custom respawn area! Explore the endless store and uncover secrets hidden inside! ⚙️ Features 🪑 Build bases out of furniture anywhere you want 🧠 Smart guards with dynamic AI behavior 🧱 Save checkpoints to respawn safely 🏭 Discover gadgets, bunkers, and traps ⚡ Manage power generators and lighting 🚪 Use functional doors and create real shelters 🚗 Find and repair vehicles 🧰 Collect building materials from spawners 💡 Constant updates with new gameplay mechanics
Last updated by the developer 15 Jun 2026, 14:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.