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[1.7.4.4] Japanese Railway Crossings

[1.7.4.4] Japanese Railway Crossings

A Roblox experience owned by Japanese Railway Qroup.

SimulatorENsimulationjapanese culturetrains

Description (written by the developer; not a statement by this register)

/- Updated Since 4/21/26 /w Update! -\ 🚦 Welcome to Japanese Railway Crossings! Experience the thrill of managing and exploring realistic Japanese railway crossings. Complete challenges, interact with the environment, and enjoy a unique simulation of Japan’s iconic train crossings. 📜 Credits: Game Owner: AlexSanti082 Developers: Vitasoz, Vin Designers/Artists: None Special Thanks: MeowSharkth (Icon and thumbnail revamp) , CGresl2015 ⭐ How to Play: Explore different crossings and stations. Follow signals and rules to safely navigate the crossings. Check the Credits section to see everyone who contributed! 💡 Tips: Be patient and observant—trains can come at any time! Like and favorite the game to support updates and new features. Credits to Menameisdaniel of the game called "Japanese Railroad Crossings" we are supposed to credit him before he notice this. Enjoy the sights, sounds, and excitement of Japan’s railway crossings!

Last updated by the developer 23 Apr 2026, 04:31 UTC.

0
playing (measured 12 Aug 2026, 06:08 UTC)
11,011
lifetime visits
85%
liked (28 👍 / 5 👎)
106
favourites (9.6 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Tag Gamepass! [15% sale]
73 R$
VIP Tag Gamepass [16% sale]
56 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Japanese Railway Crossings. · welcome460 · 0.00% win
Abandoned Japanese Railway crossing · secret197 · 0.00% win
You Met The JRC Owner! · other179 · 0.00% win
You visited AlexSanti082's House · secret70 · 0.00% win
You Met Vitasoz! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 84 % liked26 September 2026 — 85 % liked17 August 202626 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 09:0485+1
17 Aug 2026, 09:0184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.