Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Survive 100 Days On Nuclear Desert

Survive 100 Days On Nuclear Desert

A Roblox experience owned by 47Studio Extra.

SurvivalEN100 days challengepost-apocalypticsurvival

Survive 100 Days On Nuclear Desert is a survival experience created on 2024-09-09. It has accumulated 5,092,560 lifetime visits and 208,252 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The experience supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

Can You Survive 100 Days On Nuclear Desert? - Most exciting 100 days challenge ever! ☢️ Be careful while exploring! Random events can happen and some of them are very dangerous! ⚔️ Collect guns, food and more to increase your chance of survival! 🧟 Defeat mutants and climb the leaderboard! 🏆 Can u survive 100 days without dying? Let's find out! ⭐ Premium Benefits: Premium Suit (+5 Speed), +20 HP ❤️ //UPDATE 3.5 - Everything is normal * Removed Halloween Event! 👍 Like & Join our group for SPECIAL REWARD!! 📱💻Supports Desktop, Mobile and Tablet Made with ❤️ by 47Studio Extra

Last updated by the developer 21 Feb 2026, 16:29 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
5,092,560
lifetime visits
96%
liked (9,458 👍 / 427 👎)
208,249
favourites (40.9 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeep
379 R$
Boombox
129 R$
Better Walkspeed
97 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DAY 1 · welcome1,614,514 · 0.00% win
DAY 5 · progression1,314,597 · 0.00% win
DAY 10 · progression850,823 · 0.00% win
DAY 20 · progression253,796 · 0.00% win
DAY 30 · progression112,908 · 0.00% win
DAY 40 · progression57,168 · 0.00% win
DAY 50 · progression35,012 · 0.00% win
DAY 60 · progression22,153 · 0.00% win
DAY 70 · progression15,692 · 0.00% win
DAY 80 · progression12,110 · 0.00% win
DAY 90 · progression9,456 · 0.00% win
DAY 100 · progression8,020 · 0.00% win
👻 Halloween 2024 · other472 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3296no change
14 Aug 2026, 01:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.