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Survive 100 Days On Nuclear Desert

Survive 100 Days On Nuclear Desert

A Roblox experience owned by 47Studio Extra.

SurvivalEN100 days challengepost-apocalypticsurvival

Survive 100 Days On Nuclear Desert is a survival experience created on 2024-09-09. It has accumulated 5,092,560 lifetime visits and 208,252 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The experience supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

Can You Survive 100 Days On Nuclear Desert? - Most exciting 100 days challenge ever! ☢️ Be careful while exploring! Random events can happen and some of them are very dangerous! ⚔️ Collect guns, food and more to increase your chance of survival! 🧟 Defeat mutants and climb the leaderboard! 🏆 Can u survive 100 days without dying? Let's find out! ⭐ Premium Benefits: Premium Suit (+5 Speed), +20 HP ❤️ //UPDATE 3.5 - Everything is normal * Removed Halloween Event! 👍 Like & Join our group for SPECIAL REWARD!! 📱💻Supports Desktop, Mobile and Tablet Made with ❤️ by 47Studio Extra

Last updated by the developer 21 Feb 2026, 16:29 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
5,092,560
lifetime visits
96%
liked (9,455 👍 / 427 👎)
208,236
favourites (40.9 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeep
379 R$
Boombox
129 R$
Better Walkspeed
97 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DAY 1 · welcome1,614,514 · 0.00% win
DAY 5 · progression1,314,597 · 0.00% win
DAY 10 · progression850,823 · 0.00% win
DAY 20 · progression253,796 · 0.00% win
DAY 30 · progression112,908 · 0.00% win
DAY 40 · progression57,168 · 0.00% win
DAY 50 · progression35,012 · 0.00% win
DAY 60 · progression22,153 · 0.00% win
DAY 70 · progression15,692 · 0.00% win
DAY 80 · progression12,110 · 0.00% win
DAY 90 · progression9,456 · 0.00% win
DAY 100 · progression8,020 · 0.00% win
👻 Halloween 2024 · other472 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3796no change
3 Sept 2026, 01:3296no change
14 Aug 2026, 01:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.