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Be a Whirlpool!

Be a Whirlpool!

A Roblox experience owned by BipBop Games.

RoleplayENtransformationaura collectionprivate server promotion

Be a Whirlpool! is a roleplay experience created on September 9, 2024. The game has accumulated 5,671,574 lifetime visits and holds 3,733 favorites. Currently, 18 users are playing. The title maintains a 58% like percentage among its player base.

Description (written by the developer; not a statement by this register)

If you don't like being eaten, private servers are free! Become a Whirlpool! - Turn into a giant Whirlpool! - Eat other players who are also Whirlpool to earn Cash! - Hatch rare & OP Auras 👑 Premium players earn 1.5x more coin. 🌟LIKE, FAVORITE, and JOIN the group for free special rewards!

Last updated by the developer 5 Aug 2025, 12:06 UTC.

18
playing (measured 10 Aug 2026, 15:07 UTC)
5,671,574
lifetime visits
57%
liked (912 👍 / 687 👎)
4,546
favourites (0.8 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0715first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
349 R$
2x Luck
69 R$
Triple Hatch
48 R$
2x Coin
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,408,470 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.514 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 57 % liked13 September 2026 — 57 % liked23 September 2026 — 57 % liked3 October 2026 — 57 % liked13 October 2026 — 57 % liked23 October 2026 — 57 % liked2 November 2026 — 57 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:4957no change
23 Oct 2026, 00:4857no change
13 Oct 2026, 00:4757no change
3 Oct 2026, 00:4657no change
23 Sept 2026, 00:4557no change
13 Sept 2026, 00:3857no change
3 Sept 2026, 00:3757-1
24 Aug 2026, 00:3658no change
14 Aug 2026, 00:3658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.