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Schools [Horror]

Schools [Horror]

A Roblox experience owned by All Star Games Studio.

HorrorENschoolescapedoors-inspired

Description (written by the developer; not a statement by this register)

You are trapped in a school, you are trying to escape from this school, will you be able to do it? Warning!: This game contains a lot bugs, and this game is very hard. Inspired by LSPLASH's "Doors" Tags: Horror, Multiplayer Horror, Multiplayer, School

Last updated by the developer 1 Jul 2026, 20:12 UTC.

0
playing (measured 11 Aug 2026, 03:04 UTC)
71,166
lifetime visits
86%
liked (249 👍 / 41 👎)
505
favourites (7.1 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gold
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Got killed by Ghast · other6,621 · 0.00% win
Got killed by Arch · other6,557 · 0.00% win
Got killed By Groof · other5,557 · 0.00% win
Got killed by Thucher · other4,471 · 0.00% win
Special Room · other1,297 · 0.00% win
Eyes · other721 · 0.00% win
You Played! (Tester) · welcome501 · 0.00% win
Burn angry · other127 · 0.00% win
Flame angry · other59 · 0.00% win
Thug · other26 · 0.00% win
You completed the game, maybe? · progression4 · 0.00% win
Master of death · other4 · 0.00% win
Iq 180 · other1 · 0.00% win
Criminal · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3786no change
15 Aug 2026, 14:2186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.