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🚩NEW! Fort Leonard Wood

🚩NEW! Fort Leonard Wood

A Roblox experience owned by UnitΞ΅d StatΞ΅s Ξ‘rmy..

RoleplayENmilitary simulationroleplaybase defense

Description (written by the developer; not a statement by this register)

π™’π™€π™‡π˜Ύπ™Šπ™ˆπ™€ π™π™Š π™π™Šπ™π™ π™‡π™€π™Šπ™‰π˜Όπ™π˜Ώ π™’π™Šπ™Šπ˜Ώ This is the official training base for Deus's United States Army, Leave a thumbs up and favorite if you enjoy π™…π™Šπ™„π™‰ 𝙏𝙃𝙀 π™π™Ž π™ˆπ™„π™‡π™„π™π˜Όπ™π™” βš”οΈ Join the group to participate in events and defend the base against raiders! βœͺ https://www.roblox.com/groups/34062746/Unit-d-Stat-s-rmy#!/about π™„π™ˆπ™‹π™Šπ™π™π˜Όπ™‰π™ πŸ“£ Disrupting events will result in a ban. Breaking Terms of Service will result in a ban. Game Pass purchases will not be refunded. π™π™‹π˜Ώπ˜Όπ™π™€π™Ž πŸ“¬ Follow for development updates Credits: DeusAugustus caleb_swords12 ChickenGrotti

Last updated by the developer 15 Mar 2026, 13:53 UTC.

0
playing (measured 11 Aug 2026, 22:48 UTC)
10,417
lifetime visits
67%
liked (33 πŸ‘ / 16 πŸ‘Ž)
45
favourites (4.3 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

RPG-7
1,000 R$
M110
800 R$
M249
600 R$
AK-47
300 R$
Glock 17
100 R$
Base Pass
50 R$
Bike
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fort Leonard Wood Β· welcome5,485 Β· 0.00% win
You met the Chief of Staff of the Army Β· other356 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.