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Dungeons of Doom

Dungeons of Doom

A Roblox experience owned by Dungeons Of Doom.

AdventureENroguelikedungeon crawlerpermadeath

Dungeons of Doom is an adventure experience created on 2024-09-09. It records 1,789,051 lifetime visits and 19,674 favorites. The title holds a 78% like percentage with one player currently active. The description identifies it as a dungeon crawler rogue-like featuring RPG elements, permadeath mechanics, and multiplayer options.

Description (written by the developer; not a statement by this register)

Dungeons of Doom is a dungeon crawler rogue like with RPG elements PERMADEATH *If you die in this game your items will be lost* This game is a huge WIP so expect bugs here and there Play with friends or go solo! Explore different floors of the dungeon, fight monsters, collect treasure, and obtain glory to climb the leaderboard! Controls: C or Shift: to dash forward V: To go to vault from lobby AND V: to dash backwards in dungeon R: To return to lobby B: To open inventory Also special thanks to Temprist for some of the monster sound effects lol

Last updated by the developer 23 Jul 2026, 17:02 UTC.

1
playing (measured 11 Aug 2026, 00:23 UTC)
1,789,051
lifetime visits
78%
liked (2,841 👍 / 817 👎)
19,660
favourites (11.0 per 1k visits)
9 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Healing Orb SpellBook
249 R$
Hunger Orb SpellBook
174 R$
Blessing of Bulwark
74 R$
Blessing Of Valor
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Floor 1 Cleared · progression119,862 · 0.00% win
Clean Slate · other91,423 · 0.00% win
Floor 2 Cleared · progression43,949 · 0.00% win
Floor 3 Cleared · progression25,951 · 0.00% win
Floor 4 Cleared · progression14,889 · 0.00% win
Floor 5 Cleared · progression8,922 · 0.00% win
Dragon Slayer · other1,273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0678no change
24 Aug 2026, 10:3778no change
14 Aug 2026, 10:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

dungeons-of-doom.fandom.com1 active editors · 449 edits
86 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.