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FPE:R

FPE:R

A Roblox experience owned by FPE:S.

HorrorENhorrorremakeFPE

FPE:R is a horror experience created on 2024-09-10. It has recorded 2,276,621 lifetime visits and 6,359 favorites. The current player count is 0. The experience holds an 80% like percentage. A description links to FPE:S Remastered.

Description (written by the developer; not a statement by this register)

FPE:S Remastered: https://www.roblox.com/games/17164617414

Last updated by the developer 19 May 2025, 09:35 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
2,276,621
lifetime visits
80%
liked (1,729 👍 / 425 👎)
6,370
favourites (2.8 per 1k visits)
10 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Free-Cam
50 R$
Color Nametags
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome880,319 · 0.00% win
10 minutes! · other209,517 · 0.00% win
1 hour! · other40,753 · 0.00% win
10 Hours! · progression2,309 · 0.00% win
24 Hours! · other604 · 0.00% win
A WHOLE WEEK · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:2080no change
14 Aug 2026, 08:1980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.