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💪Be a Strongman

💪Be a Strongman

A Roblox experience owned by King of the Map.

SimulatorENcrushing mechanicspower progressionhalloween event

💪Be a Strongman is a simulator experience created on 2024-09-10. The game has accumulated 14,631,815 lifetime visits and 5,978 favorites. It currently has 0 players online. The title holds a 71% like percentage. Tags include IO, PVP, Crush, Building, and Skin.

Description (written by the developer; not a statement by this register)

New world is coming, in this world, youll get 300% power ration. Have fun. New code: halloween 💪💪Welcome to Be a Strongman! Free Code: release, 1000likes 20000 likes for the new code. ===📚How to play📚=== 🏬Crush all stuff to improve your power 💸Crush other players to earn the money 💸 Use the money to get new skins Tags: IO, PVP, Crush, Building, Skin

Last updated by the developer 6 Feb 2026, 06:03 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
14,631,815
lifetime visits
71%
liked (2,869 👍 / 1,173 👎)
5,976
favourites (0.4 per 1k visits)
10 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power Ratio +900%
1,299 R$
VIP
499 R$
Auto Rebirth
199 R$
X2 Money
199 R$
Power Ratio +100%
99 R$
Skip Roll
69 R$
Godlike
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome7,924,449 · 0.00% win
Unstoppable · other1,859,063 · 0.00% win
New Style · other985,512 · 40.0% win
10000 Power · progression800,745 · 0.00% win
A Long Day · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0171no change
13 Aug 2026, 18:0071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.