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SOWL-sow-landia

SOWL-sow-landia

A Roblox experience owned by SOWL.

Sandbox & buildingENsandboxcontestant characterscustom animations

Description (written by the developer; not a statement by this register)

Mainly a hosting game; But SOWL also offers a sandbox type gameplay with the many things to explore and do! Basing the main gameplay on contestants you can play as which have custom stats, custom animation sets, 4 emotes, 10 faces (Technically 15), and for most of them: An ability! And also no monetization so get premium to support us! :D Using songs by: Micheal Huang (BFDI) Coal Bones (TPOT) James Primate (Rain World) and Young Horses (Bugsnax) And some others. UPDATE LOG (Snubbs): UPDATE LOG (Moth): 1/17/2026 - Added show 8 decorations on the tower challenge - Rebalanced every character that isnt decipricated and isnt bargraph ( +2 speed ) - Old rv had something changed.

Last updated by the developer 26 Feb 2026, 23:18 UTC.

0
playing (measured 12 Aug 2026, 06:35 UTC)
16,368
lifetime visits
85%
liked (61 👍 / 11 👎)
33
favourites (2.0 per 1k visits)
10 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nothing
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obtain Waterfront Facility Pearl · collection43 · 0.00% win
Obtain StormStruck Crags Pearl · collection31 · 0.00% win
Obtain Shaded Citadel Pearl · collection28 · 0.00% win
Obtain Lofty Breach Pearl · collection23 · 0.00% win
Obtain Moon Pearl · collection22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.