The Split Island (Obby/Platformer) [B. V. 8.7.2]
A Roblox experience owned by Crowned Studios Elemental.
Description (written by the developer; not a statement by this register)
⚠️This game is in BETA. Not all planned content has been added yet! 🛠️Check my community page below for information on new updates! 🏝️The Split Island is a normal obby. It has frequent checkpoints, small platforms, and special gamepasses... except with so much more! It has the obby features that I just mentioned, but it also ADDS stuff you'd see in platformers on video game consoles, like enemies, boss fights, colorful world environments, items, coins, puzzles, and NPCs! 📖There's a story too... It all started on a peaceful island... when suddenly, this evil dude named Elemasker took over the land. He built a whole castle, and then used magic to separate the whole island into different parts. He also threw people out of the village, and into the different chunks of what used to be the island. "What happens next?", you ask? Well, nothing else happens! Except... YOU! Yes, YOU! You must be the hero and save the different chunks of the separated land in this action-packed adventure.
Last updated by the developer 26 Jul 2026, 03:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Sept 2026, 22:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.