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Head Swap [2 Player Obby]

Head Swap [2 Player Obby]

A Roblox experience owned by ctrl + S Studios.

ObbyENcooperativehead swap mechanictower climb

Head Swap [2 Player Obby] is an obby experience created on 2024-09-10. It has recorded 4,921,654 lifetime visits and 533,618 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The description indicates the game is designed for two players to cooperate through obstacles.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ Welcome to Head Swap [2 Player Obby]! Immerse yourself in an exciting cooperative adventure where you and a partner exchange heads, seeing the world from each other’s bodies. How to play: - Pair up with a friend or meet someone new! - Progress through obstacles as a team - Make it to the top!! USE CODE --RELEASE-- FOR REWARDS 🎁 Like the game and join the group to enter codes for free items!! 🎁 -> https://www.roblox.com/groups/34931832/ctrl-S-Studios#!/about ❗ You can only touch parts that are your color 🏔️ Climb to 200m (and more levels coming soon!) 🤝 Test your teamwork: Work together to overcome challenging puzzles and obstacles. obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, otratreee

Last updated by the developer 25 Oct 2024, 22:32 UTC.

0
playing (measured 11 Aug 2026, 06:46 UTC)
4,921,654
lifetime visits
66%
liked (961 👍 / 491 👎)
533,563
favourites (108.4 per 1k visits)
10 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Colors
299 R$
Push! [TROLL]
199 R$
Banana! [TROLL]
199 R$
Troll Immunity
149 R$
Double Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,334,657 · 100.0% win
Inviter · social323,049 · 80.0% win
You reached 100 meters! · progression9,983 · 0.00% win
You reached 200 meters! · progression340 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4666no change
24 Aug 2026, 01:4566no change
14 Aug 2026, 01:3866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.