Anime Fate Echoes (BETA)
A Roblox experience owned by Where is my mom.
Card & boardENanime cardsdeck buildingRNG mechanics
Anime Fate Echoes (BETA) is a card-board experience created on 2024-09-10. It has accumulated 7,381,802 lifetime visits and 157,210 favorites. The game maintains a 96% like percentage. Currently, zero users are playing. The description outlines mechanics involving rolling anime cards, using coins for talents, and building deck parties for combat.
Description (written by the developer; not a statement by this register)
✨Are you ready to embark on this one-of-a-kind journey? ✨Join us now and unlock your chapter of destiny! 🎮How to Play 🎮 🎲 Click the Roll button to draw anime cards. 🗺️ Use coins to activate talents and unlock more features. ⚔️ Build a deck party to fight enemies and players. 💕Welcome to join our various social groups, we need your valuable feedback and suggestions! 💖Join the dc group to discuss game features with dev. 💡 Any of your ideas may become content in the game! ❗ Player data is now not wiped, please feel free to play! Update code: r8czq2dk More likes, more codes. 🎉35k likes code: 35klikes Next code at 40k Likes. Tags: Anime, RNG, Demon, Slayer, Battle, Adventure, Bleach, Dragon, Ball, Ninja, Jujutsu,Solo,Leveling
Last updated by the developer 29 Jul 2026, 08:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.