Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Yurei Boss Fight The Mimic

Yurei Boss Fight The Mimic

A Roblox experience owned by DIO's Reworked AI Tests.

HorrorENhorrorsurvivaljapanese folklore

Yurei Boss Fight The Mimic is a horror experience created on 2024-09-10. It has accumulated 2,481,412 lifetime visits and 3,076 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description includes tags such as AI Tests, Tree House, and Japan.

Description (written by the developer; not a statement by this register)

The Mimic Mimic AI Tests AI Test Horror Scary Creepy Tree House Survive The Killers Tree Lady Tree Girl Japanese Girl Baseplate Japan Nature Lady

Last updated by the developer 18 Jun 2026, 19:25 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
2,481,412
lifetime visits
79%
liked (496 👍 / 130 👎)
3,078
favourites (1.2 per 1k visits)
10 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Death By, Yurei · other721,195 · 0.00% win
You Beat Yurei! · progression340,238 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3379no change
14 Aug 2026, 07:3279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.