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Aciel's Horrors

Aciel's Horrors

A Roblox experience owned by Aciel's Inc.

Last updated by the developer 23 Jul 2025, 11:35 UTC.

0
playing (measured 16 Aug 2026, 06:47 UTC)
288
lifetime visits
73%
liked (8 👍 / 3 👎)
2
favourites (6.9 per 1k visits)
10 September 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double The Lifes!
100 R$
Double Health
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Ultra Irios · progression14 · 0.00% win
Survive Aciel the Killer · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707371.522 August 2026 — 70 % liked12 September 2026 — 73 % liked22 August 202612 September 2026
2 measurements spanning 21 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 08:1673+3
22 Aug 2026, 16:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.