Scary Hide & Seek
A Roblox experience owned by Deep Sleep Entertainment.
MinigamesENhide and seekdisguise mechanicshorror theme
Scary Hide & Seek is a minigame experience created on 2024-09-10. It has accumulated 37,552,426 lifetime visits and 567,293 favorites. Currently, one player is active. The experience holds an 84% like percentage. The game features roles for hiders and seekers, with mechanics involving disguises and coin collection for unlocks.
Description (written by the developer; not a statement by this register)
Welcome to Scary Hide & Seek! 💀🔍 🔦 HIDER: As a hider, your goal is to blend in with the environment by disguising yourself as everyday objects. Stay hidden, outsmart the seekers, and survive the hunt until the time runs out. 🔪 SEEKER: As a seeker, your task is to hunt down players disguised as objects. Use your horrifying skills to track them down and reveal their hiding spots before they slip away. 🔓 Collect coins to unlock powerful abilities, exclusive skins, and deadly weapons 👍 Don't forget to LIKE and FAVORITE the game to stay updated on all the latest features and improvements! ⭐ 🏷️ Tags: Hide and Seek, Disguise, Prop, Find, Ultimate, Tag, Adventure, Puzzle, Teamwork, Seeker, Hiding, Taunt Hunt, Sneak, Extreme, Round
Last updated by the developer 16 Apr 2025, 16:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:04 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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