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Clone World

Clone World

A Roblox experience owned by Rule Games.

SimulatorENclone mechanicsparkourragdoll physics

Clone World is a simulator experience created on 2024-09-11. It has recorded 2,820,730 lifetime visits and 487,167 favorites. Currently, three users are playing. The game holds an 83% like percentage. The description highlights clone spawning mechanics and premium cash benefits.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Clone World! 🤗 Spawn your own Clones and make them do whatever you want! ✅ Join the group and 👍 Like the game for +$1,000 Starting Cash 💸 🚨 Private Servers are FREE, create one now and play with your friends! 🚀 Premium Benefits: Earn x2 Cash 💸 Tags: Clone, Follow, Fun, Easy, Parkour, Ragdoll, Play

Last updated by the developer 6 Oct 2025, 20:43 UTC.

3
playing (measured 10 Aug 2026, 21:37 UTC)
2,820,730
lifetime visits
83%
liked (1,892 👍 / 397 👎)
488,848
favourites (173.3 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Clones
799 R$
Ban Hammer
599 R$
Rocket Launcher
399 R$
x2 Cash
249 R$
Fireworks
199 R$
Speed Coil
149 R$
Gravity Coil
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,120,945 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:3683no change
23 Oct 2026, 06:3583no change
13 Oct 2026, 06:3483no change
13 Sept 2026, 06:3283no change
3 Sept 2026, 06:3183no change
24 Aug 2026, 06:3083no change
14 Aug 2026, 06:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.