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[EASTER 🐰] Basketball RNG

[EASTER 🐰] Basketball RNG

A Roblox experience owned by Basketball Official.

SimulatorENRNGTradingBasketball

Description (written by the developer; not a statement by this register)

NEW CODE AT 500 LIKES! 👍 🌎 UPDATE 4/01/2026: - Added the code "EASTER" 🎇 - Added a trading countdown 🤩 - Bug fixes 🦟 🎲 Inspired by Football RNG! Welcome to Basketball RNG! 🚨 Release! 🔥 NEW GAME! Keep opening packs for a chance to get better and better basketball players! ⚡ Join the group now and receive a secret award! 🏀 Play on the basketball court! (Psst... there’s a secret card for 1,000 likes!) 👉 Just click the open button to get basketball cards. 🎉 Then, you can trade them or show them off to other players! 🌟 You might even score some popular cards! We even have a basketball court where you can hang out with your friends! To avoid any lag, feel free to use private servers!

Last updated by the developer 2 Apr 2026, 20:34 UTC.

0
playing (measured 18 Aug 2026, 18:15 UTC)
14,623
lifetime visits
88%
liked (95 👍 / 13 👎)
36
favourites (2.5 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite 3x Luck
850 R$
Infinite 2x Luck
550 R$
2x Wins
450 R$
VIP
350 R$
Quick Roll
250 R$
2x Money
250 R$
2x XP
199 R$
Music Pass
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Basketball RNG! · welcome10,288 · 0.00% win
Met the Owner! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8818 August 2026 — 88 % liked7 October 2026 — 88 % liked18 August 20267 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 18:1888no change
18 Aug 2026, 18:1588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.