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GLOB

GLOB

A Roblox experience owned by Zombie's Game Studio.

HorrorENhorrorco-opmaze

Description (written by the developer; not a statement by this register)

GLOB is a multiplayer horror game where a bizarre creature, the Globglogabgalab, lurks in the maze-like darkness. Nobody knows its true origins, but it prowls endlessly, hunting anyone who dares to steal its cursed books. Team up and try to escape the labyrinth alive! • Take on one of four unique roles: Scout, Cartographer, Technician, or Decoy. • Work together to collect cursed books and unlock the exit. • Stay hidden and avoid the Globglogabgalab, or risk being caught in its relentless pursuit. Controls🎮 PC: E - 'Collect Books' Q - 'Abilities' Left Shift - 'Sprint' C - 'Crouch' F - 'Flashlight' Controller: ButtonB - 'Collect Books' ButtonL1 - 'Abilities' ButtonR1 - 'Sprint' ButtonX - 'Crouch' ButtonY - 'Flashlight' ⚠️ This game is still in development! Feedback, suggestions, and bug reports are greatly appreciated. More Games🎲 https://www.roblox.com/games/17481979441/ESPY https://www.roblox.com/games/6819084235/Hitman-Reborn

Last updated by the developer 14 Nov 2025, 03:00 UTC.

0
playing (measured 10 Aug 2026, 21:06 UTC)
97,848
lifetime visits
81%
liked (149 👍 / 35 👎)
245
favourites (2.5 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Role Booster
79 R$
Unlimited Battery
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Are you ready? · welcome47,610 · 100.0% win
Eaten Alive · other19,169 · 57.1% win
Sewer Escape · progression1,812 · 0.00% win
Rainforest Escape · progression584 · 0.00% win
Library Escape · progression560 · 0.00% win
Area 51 Escape · progression279 · 0.00% win
Lighthouse Escape · progression149 · 0.00% win
Meet the Developer · other30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3181no change
15 Aug 2026, 11:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.