Bocchi's Battlegrounds!
A Roblox experience owned by The Kessoku Community!.
Fighting & PvPENanimefightingfan-made
Description (written by the developer; not a statement by this register)
Fight for Bocchi's anxiety and social awkwardness! ⭐ ⚠ Game may expect potential bugs through out playing! ⚠ Controls 💻 Left Click: M1 + Jump (downslam and uppercut) 1-4 or X, E, R, C: Skills (ranging heavy to special attacks) Q: Dash G: Ultimate F: Block B: Emote Console 🎮 B/Circle: M1 Y/Triangle: Dash X/Square: Block LB, LT, RT RB: Skills Left Thumbstick / L3: Lock on (cursor point to lock) DPadDown: Shift Lock DPadUp: Awakening Others ➕ Mobile Compatible and Customizable Info: Fan made game with a genre called "Battlegrounds", compete and fight players to get kills and learn every possible combo attacks to secure your fighting style! With a mix of anime series to characters from Bocchi The Rock! This game contains dialogues, boss fights, world interactions and others that most battlegrounds don't have (Probably) Any moveset being scuffed is reasonable, due to the game being originally made for fun by a single developer! (ノ*・ω・)ノ
Last updated by the developer 7 Jun 2026, 03:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 04:16 | 91 | no change |
| 15 Aug 2026, 04:03 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.