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Bocchi's Battlegrounds!

Bocchi's Battlegrounds!

A Roblox experience owned by The Kessoku Community!.

Fighting & PvPENanimefightingfan-made

Description (written by the developer; not a statement by this register)

Fight for Bocchi's anxiety and social awkwardness! ⭐ ⚠ Game may expect potential bugs through out playing! ⚠ Controls 💻 Left Click: M1 + Jump (downslam and uppercut) 1-4 or X, E, R, C: Skills (ranging heavy to special attacks) Q: Dash G: Ultimate F: Block B: Emote Console 🎮 B/Circle: M1 Y/Triangle: Dash X/Square: Block LB, LT, RT RB: Skills Left Thumbstick / L3: Lock on (cursor point to lock) DPadDown: Shift Lock DPadUp: Awakening Others ➕ Mobile Compatible and Customizable Info: Fan made game with a genre called "Battlegrounds", compete and fight players to get kills and learn every possible combo attacks to secure your fighting style! With a mix of anime series to characters from Bocchi The Rock! This game contains dialogues, boss fights, world interactions and others that most battlegrounds don't have (Probably) Any moveset being scuffed is reasonable, due to the game being originally made for fun by a single developer! (ノ*・ω・)ノ

Last updated by the developer 7 Jun 2026, 03:13 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
210,066
lifetime visits
91%
liked (1,897 👍 / 177 👎)
7,651
favourites (36.4 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
25 R$
Advanced Private Server
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Bocchi's Battleground! · welcome120,691 · 100.0% win
Official Boccher · other25,017 · 0.00% win
Socially Menace · social2,842 · 0.00% win
Prevailed In Bocchi · other89 · 0.00% win
Self-explanatory Explosion · other57 · 0.00% win
Unstoppable Emotions · other7 · 0.00% win
Boccher Enjoyer · other0 · 0.00% win
Absolute Sanity · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1691no change
15 Aug 2026, 04:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.