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🚀 [UPD] Build a Rocket Tycoon

🚀 [UPD] Build a Rocket Tycoon

A Roblox experience owned by Split Second Studios.

TycoonENspace explorationbase buildingtycoon

🚀 [UPD] Build a Rocket Tycoon is a tycoon experience created on 2024-09-11. The game records 660,455 lifetime visits and 3 concurrent players. It holds 14,794 favorites and maintains an 83% like percentage. The description indicates ongoing development with future features planned.

Description (written by the developer; not a statement by this register)

🚀 Welcome to Rocket Tycoon! In this experience, you build a massive rocket launching base on Earth and travel through space to places such as the Moon and Mars! You'll build a moon station, a Martian base, have the chance to drive a moon rover car and much more! ⌛This game is currently under development. More features will be coming in the future 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards - Reduced prices by 20% Rocket Tycoon, by Split Second Studios Compatible with all devices. Tags: rocket, build a rocket tycoon, sss, split second studios, space shuttles, rocket tycoon, aviation, space stations, space, building game, shuttle tycoon, mars tycoon, moon tycoon, martian base, rockets, space rockets

Last updated by the developer 13 Mar 2026, 17:41 UTC.

3
playing (measured 10 Aug 2026, 14:05 UTC)
660,455
lifetime visits
83%
liked (2,529 👍 / 528 👎)
14,860
favourites (22.5 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
300 R$
VIP
150 R$
Magic Carpet
100 R$
Helicopter
100 R$
Gravity Coil
75 R$
Ultra Fast Car
75 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome356,298 · 100.0% win
To The Moon · progression32,133 · 11.7% win
To Mars! · progression20,294 · 6.8% win
How did this get here? · secret3,703 · 1.0% win
Completed The Tycoon! · progression2,057 · 0.00% win
First Rebirth! · progression624 · 0.00% win
Third Rebirth · progression39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:5383no change
14 Aug 2026, 18:5183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.