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Survive The Superheroes The Killers

Survive The Superheroes The Killers

A Roblox experience owned by ur the moon.

SurvivalENsuperherosurvivalavengers

Survive The Superheroes The Killers is a survival experience created on September 11, 2024. The game has accumulated 7,492,724 lifetime visits and 1,291 favorites. It maintains a 70% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Survive The Superheroes The Killers If you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. 😋 Make sure to: - Favorite⭐ - Like👍 - Follow ⚡ 🎉 Survive for a special surprise! 🎉 Tags: Superheroes, Superhero, Avengers, Hulk, Spiderman, Avengers, Iron Man, Thor, Heroes, Killer, Evil, Survival

Last updated by the developer 6 Apr 2025, 21:58 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
7,492,724
lifetime visits
70%
liked (422 👍 / 182 👎)
1,291
favourites (0.2 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower
749 R$
Ban Hammer
666 R$
Diamond Helicopter
479 R$
Infinity Gauntlet
429 R$
Magic Carpet
149 R$
Fling Glove
139 R$
Grimace Morph
89 R$
Toilet Morph
79 R$
Flying Cloud
79 R$
Chicken Nugget Morph
59 R$
Morphs Plus
59 R$
Golden Jeep Car
59 R$
Boombox
49 R$
Grapple Hook
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,584,558 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.