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Undertale: Hate Approaching

Undertale: Hate Approaching

A Roblox experience owned by UT:HA Fan Club.

RacingENUndertaleRemakeAction RPG

Description (written by the developer; not a statement by this register)

Disclaimer: The game is still W.I.P. (work in progress). It's pretty much a remake of the older version of Undertale: Hate Approaching, if you didn't check it i suggest you do it now, since this version is yet to be updated. Anyways, Welcome to Undertale: Hate Approaching, where your primary goal is to protect Hate Extractor, get items and upgrade... Play... Now! ⛈ ------------------------------------------------------------------------------------------------------------------------------- Heavily inspired by undertale soul ops - https://www.roblox.com/games/5092283807/Undertale-Soul-OPs

Last updated by the developer 30 Jun 2026, 15:05 UTC.

1
playing (measured 12 Aug 2026, 03:46 UTC)
70,199
lifetime visits
90%
liked (251 👍 / 27 👎)
500
favourites (7.1 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fight Toriel · progression2,361 · 0.00% win
Spare Toriel · other2,212 · 0.00% win
Halloween 2025 · other986 · 0.00% win
Skull Crusher · progression749 · 0.00% win
Fight Papyrus · other708 · 0.00% win
Spare Papyrus · collection610 · 0.00% win
Tester · other349 · 0.00% win
Perfect Strike · other295 · 0.00% win
Took Too Long · other127 · 0.00% win
Halloween 2024 · other45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked4 October 2026 — 90 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:4990no change
4 Sept 2026, 16:1690no change
15 Aug 2026, 14:3390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.