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Club Line Simulator ⭐

Club Line Simulator ⭐

A Roblox experience owned by V&V Line.

SimulatorENqueue simulationclub themesocial waiting

Club Line Simulator ⭐ is a simulator experience created on 2024-09-11. It has recorded 2,648,577 lifetime visits and 89,152 favorites. The current player count is zero. The experience holds a 56% like percentage. No additional metrics are provided in the data.

Description (written by the developer; not a statement by this register)

Step into the chaotic world of waiting in line to get into the hottest club in town. But this isn’t just any ordinary queue—expect sneaky challenges, unexpected twists, and growing anticipation as you and other players inch closer to the entrance. Will you make it inside? Or will something unexpected turn the night upside down? Every moment is an adventure in the club line, where patience, strategy, and luck determine your fate. - Free $1 Million on 3500 Likes! - Join our Group for future Benefits! 👍 Like and Favorite for Updates and Free Items!⭐

Last updated by the developer 23 Jun 2026, 12:54 UTC.

0
playing (measured 10 Aug 2026, 22:36 UTC)
2,648,577
lifetime visits
56%
liked (3,116 👍 / 2,423 👎)
89,127
favourites (33.7 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox
799 R$
Vip
699 R$
Double Cash
499 R$
Automatic Cut
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,898,769 · 100.0% win
Red Carpet · other472,544 · 66.7% win
Entered Club · welcome315,181 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0256no change
14 Aug 2026, 07:0056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.