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Club Line Simulator 2

Club Line Simulator 2

A Roblox experience owned by Club Line Simulator.

SimulatorENnightclubvip_accessurban_themed

Description (written by the developer; not a statement by this register)

🌟 Welcome to Club Line Simulator 2! 🌟 Step into the neon lights of the hottest club in the HOOD! Why wait in line when you can dive straight into the excitement? 😎🎉 Use your good looks or call in a favor from your rich dad to skip the queue and get VIP access! But remember, it’s not just about looking good and dancing the night away—this neighborhood is known for its random shootouts! 🔥 Hit the Like Button for Epic Updates! 🔥 1,000 Likes: Unveil a stunning club interior redesign that’ll make your jaw drop! 2,000 Likes: Unlock the ultimate dance moves upgrade to bust out your best moves on the dance floor! Get ready to party like there’s no tomorrow, make new friends, and enjoy a game that’s as thrilling as it is stylish. Join Club Vibe now and turn up the night! 🎶✨

Last updated by the developer 27 Sept 2024, 23:59 UTC.

0
playing (measured 25 Aug 2026, 09:18 UTC)
5,466
lifetime visits
57%
liked (13 👍 / 10 👎)
29
favourites (5.3 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Treatment
499 R$
AUTO CUT
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the line! · welcome4,506 · 0.00% win
Enter the Club · welcome1,397 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.