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[DEMO 1] OPERATION: Solar Crescent

[DEMO 1] OPERATION: Solar Crescent

A Roblox experience owned by Eclipse Department.

Tower defenseENtower defenseclass-basedsci-fi

Description (written by the developer; not a statement by this register)

Version: DEMO-1A [in-dev] - Nothing is final yet, and the game may have bugs. Report any bugs you find to the community server! Data will always be kept. The game tries to support all platforms except VR. - A class-based action tower defense with a unique take on strategy. As an officer of the EcATF, lead your units through waves of enemies in this operation, while holding your ground against powerful challengers that dare to stay in your path.

Last updated by the developer 9 Aug 2026, 18:18 UTC.

3
playing (measured 11 Aug 2026, 03:17 UTC)
156,461
lifetime visits
90%
liked (1,071 👍 / 120 👎)
3,980
favourites (25.4 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation - 3
580 R$
Donation - 2
550 R$
Donation - 1
460 R$
Executive
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Training Simulation · progression19,110 · 24.5% win
Triumph 1-1 on Casual · progression4,921 · 1.9% win
The Restorer · other2,897 · 9.4% win
Triumph Expert on 1-1 · progression1,419 · 0.00% win
Triumph Cataclysm on 1-1 · progression175 · 0.00% win
Patience · other53 · 0.00% win
Perfection A+ · progression51 · 0.00% win
Master Tactician · other21 · 0.00% win
Frontier Combat Specialist · other16 · 0.00% win
Volleyball Champion · progression2 · 0.00% win
Artificial Full Removal Program · other0 · 0.00% win
Super Skilled · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:3590no change
25 Aug 2026, 07:0290no change
15 Aug 2026, 07:0290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.