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Project: Railrunner

Project: Railrunner

A Roblox experience owned by Project Railrunner.

SimulatorENtrain simulationDutch railwaysdriving

Project: Railrunner is a simulator experience created on 2013-12-31. It has recorded 4,728,054 lifetime visits and 19,807 favorites. The experience holds a 68% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Take the sprinter to Breukelen, drive the Intercity Direct to Amsterdam or be the conductor of the ICE to Utrecht! It can all be done in Project: Railrunner. An experience based on the Dutch train route Utrecht Centraal - Amsterdam Centraal.

Last updated by the developer 8 May 2026, 18:33 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
4,728,054
lifetime visits
68%
liked (5,752 👍 / 2,646 👎)
19,812
favourites (4.2 per 1k visits)
31 December 2013
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Train Tester
65 R$
Train Painter
50 R$
Earbuds
25 R$
Flashlight
15 R$
Personal OV-chipkaart
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Project: Railrunner · welcome1,364,332 · 24.6% win
Meet Happywalker · welcome3,190 · 0.00% win
Winter Games 2016 · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0468no change
14 Aug 2026, 02:0268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.