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Jonkler 2 Player Tycoon

Jonkler 2 Player Tycoon

A Roblox experience owned by One Question: Why So Serious?.

TycoonENtycoon2 playerco-op

Jonkler 2 Player Tycoon is a tycoon experience created on September 12, 2024. The game has recorded 1,451,718 lifetime visits and 169,527 favorites. Currently, zero users are playing. The title holds a 65 percent like percentage. No additional descriptive text is included in the provided data fields.

Description (written by the developer; not a statement by this register)

Writing a description for my game, why so serious?

Last updated by the developer 13 Nov 2025, 21:21 UTC.

0
playing (measured 11 Aug 2026, 03:06 UTC)
1,451,718
lifetime visits
65%
liked (3,240 👍 / 1,782 👎)
169,470
favourites (116.7 per 1k visits)
12 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WHY SO SERIOUS? · other1,111,868 · 100.0% win
Finish Floor 1! · progression443,090 · 100.0% win
Finish Floor 2 · progression305,699 · 94.1% win
Finish Floor 3 · progression182,652 · 47.1% win
Finish Floor 4 · progression82,442 · 0.00% win
Finish Floor 5 · progression35,517 · 0.00% win
Finish Floor 6 · progression19,620 · 0.00% win
First Rebirth! · progression5,170 · 23.5% win
2 Rebirths · progression159 · 0.00% win
WHY SO SERIOUS? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4865no change
24 Aug 2026, 12:3465no change
14 Aug 2026, 12:3365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.