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Locked [ VC Hangout πŸ”Š ]

Locked [ VC Hangout πŸ”Š ]

A Roblox experience owned by abema_43's studio.

Social & hangoutENvoice chatsocial hangoutaesthetic/vaporwave

Description (written by the developer; not a statement by this register)

A special game to find friends & hangout! Locked [ VC Hangout πŸ”Š ] β˜… Hang out & find new people! Hit the favourite and like button! - Donating supports lot the developers behind Locked (Hangout) :) Join our Community group! https://www.roblox.com/groups/16668208/abema-43s-studio#!/about TAGS: Ignore Vibe, Hangout, Retro, Vaporwave, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Outfit, NYC, Vibe Room, Vibe Place, Vibe Pool, Vibe Cuddles, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Vibe Plane, Vibe Train, Bathroom, Catalog Dance Animations Mocap Animation Fun TT3 TT Dances Vibe Hangout Hang out korblox headless catalog outfit VC event

Last updated by the developer 7 Aug 2025, 15:35 UTC.

0
playing (measured 11 Aug 2026, 20:48 UTC)
925
lifetime visits
95%
liked (37 πŸ‘ / 2 πŸ‘Ž)
19
favourites (20.5 per 1k visits)
13 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Premium toilet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

accepted Β· other362 Β· 0.00% win
Stone friend Β· welcome178 Β· 0.00% win
epic duck Β· other131 Β· 0.00% win
GameMaster Β· other117 Β· 0.00% win
Bear statue !? Β· secret102 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.