Asylum
A Roblox experience owned by Verna Voidwalkers.
AdventureENrogueliteparkouraction combat
Description (written by the developer; not a statement by this register)
Based on the popular platformer Parkour REBORN and the hit roguelite Deepwoken Game being developed as a passion project & for fun Contact before issuing DMCA for music Controls: W + W - Sprint Sprint + Ctrl - Slide Ctrl - Crouch M1 + M2 - Feint M1 - Basic Attack Jump + M1 - Aerial Attack Sprint + M1 - Running Attack R - Critical Attack Successful Block + R - Guard Counter F - Parry Q - Dash Q + M2 - Dash Cancel K - Toggle Lantern C - Use Relic T - Taunt Credits: Xanthys - Programming, UI Design Gimchiddle - Building, Art, Modeling AmalieValina - Building WillowCalico - Building Bloodhound_Beta7 - Modeling Full credits ingame
Last updated by the developer 25 Jul 2026, 22:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 08:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.