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Asylum

Asylum

A Roblox experience owned by Verna Voidwalkers.

AdventureENrogueliteparkouraction combat

Description (written by the developer; not a statement by this register)

Based on the popular platformer Parkour REBORN and the hit roguelite Deepwoken Game being developed as a passion project & for fun Contact before issuing DMCA for music Controls: W + W - Sprint Sprint + Ctrl - Slide Ctrl - Crouch M1 + M2 - Feint M1 - Basic Attack Jump + M1 - Aerial Attack Sprint + M1 - Running Attack R - Critical Attack Successful Block + R - Guard Counter F - Parry Q - Dash Q + M2 - Dash Cancel K - Toggle Lantern C - Use Relic T - Taunt Credits: Xanthys - Programming, UI Design Gimchiddle - Building, Art, Modeling AmalieValina - Building WillowCalico - Building Bloodhound_Beta7 - Modeling Full credits ingame

Last updated by the developer 25 Jul 2026, 22:27 UTC.

0
playing (measured 13 Aug 2026, 08:02 UTC)
3,760
lifetime visits
84%
liked (31 👍 / 6 👎)
32
favourites (8.5 per 1k visits)
13 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

i need this much for a new outfit (plus tax)
643 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fallen Down · other347 · 0.00% win
Essence of the Void · other49 · 0.00% win
Sinking Deeper · progression33 · 0.00% win
The Peak · progression23 · 0.00% win
Abyssal Expanse · progression11 · 0.00% win
Guided by the Light · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.