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[0.2.2] Nurburgring Nordschleife:CR

[0.2.2] Nurburgring Nordschleife:CR

A Roblox experience owned by Nurburgring Nordschleife.

RacingENcar racingvehicle simulationnurburgring

Nurburgring Nordschleife:CR is a racing experience created on September 13, 2024. It records 2,345,444 lifetime visits and 93,018 favorites. The title holds a 60% like percentage. Currently, zero users are playing. The game supports PC, mobile, and controller inputs. It falls under the racing genre.

Description (written by the developer; not a statement by this register)

Welcome to the official release of Nordschleife:CR. Devices: ✅PC ✅Mobile ✅Controller ✅Controller based Wheels Genres: Driving, Realistic, Vehicle Simulation, Car Racing, Germany, Racing, Simulator, Race

Last updated by the developer 14 Feb 2026, 16:59 UTC.

0
playing (measured 11 Aug 2026, 02:16 UTC)
2,345,444
lifetime visits
60%
liked (2,204 👍 / 1,483 👎)
92,982
favourites (39.6 per 1k visits)
13 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Track Trio
249 R$
The Viper
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[OFFICIAL RELEASE] Welcome! · welcome283,116 · 0.00% win
[BACK AGAIN?] Welcome! · welcome55,886 · 100.0% win
[EARLY RELEASE] Welcome! · welcome38,068 · 0.00% win
Donor Award · other72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0360no change
24 Aug 2026, 08:0460no change
14 Aug 2026, 08:0360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.