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Super Sonic Kaizo Road (0 Ring Edition)

Super Sonic Kaizo Road (0 Ring Edition)

A Roblox experience owned by Zugs Games.

AdventureEN2D PlatformerSonic the HedgehogKaizo

Super Sonic Kaizo Road (0 Ring Edition) is an adventure experience created on 2024-09-13. It has recorded 1,002,934 lifetime visits and 2,969 favorites. The game holds a 56% like percentage. Currently, zero users are playing. The experience is categorized as an adventure genre title within the Roblox platform index.

Description (written by the developer; not a statement by this register)

2D kaizo drownio road real this game is NOT affiliated or made by sega nor sonic team basically 2d version of: https://www.roblox.com/games/132722479854671/Fireio-64 Controls: Space to Jump Arrow keys to move P to return to the menu Update Log: added amy Next Update: title screen remake (for people who dont know this is a 2D edition of "super kaizo drownio road" by celtronis which he open sourced. celtronis made drownio, relaxio and rambowsers domain, nicknamed "metal sonics domain" in this game, i made all the other maps) Credits (they are also ingame) tedbasher3000 Framework Engine Celtronis for the original SKDR amoggo for the ghastly manor music kirbfan20 for the fireio sprite sheet oo1o1o12 for the accurate S1 color palette AsuharaMoon for the shadow sprites The Spriters Resource for sprite sheets TheLegendofRenegade: Sonic Boom Genesis Remix Sonic 3 and Knuckles for most of the music Render 96 for 32x32 versions of their textures Sega for making Sonic You for playing!!!

Last updated by the developer 13 Apr 2026, 21:07 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
1,002,934
lifetime visits
56%
liked (569 👍 / 446 👎)
2,970
favourites (3.0 per 1k visits)
13 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Easy Course! · progression43,316 · 33.3% win
You Beat Mushroom Valley! · progression22,721 · 0.00% win
Beat Hard Course! · progression6,755 · 0.00% win
Beat Frozen Peaks! · progression5,626 · 0.00% win
You Beat Pipe Factory! · progression5,596 · 0.00% win
Survived Ghastly Manor! · progression3,671 · 0.00% win
You Beat Molten Kaizo! · progression3,519 · 0.00% win
Conquered Metal Sonics Domain! · progression3,473 · 0.00% win
You Beat the Frozen Peaks Ice Mountain! · progression2,394 · 0.00% win
Beat Secret Course! · progression2,208 · 0.00% win
Beat Bonus Course! · progression2,163 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3856no change
14 Aug 2026, 15:3456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.