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ZOMBIE BARRY'S PRISON RUN

ZOMBIE BARRY'S PRISON RUN

A Roblox experience owned by Regenero.

ObbyENzombieprisonobby

ZOMBIE BARRY'S PRISON RUN is an obby experience created on 2024-09-14. It has 5,525,288 lifetime visits and 192,926 favorites. Currently, 140 players are active. The game holds a 51% like percentage. Maps include Zombie Barry, Wizard Barry, Mutant Zombie, Zombie, Survive, Chef, Prison, Jail, and Obby.

Description (written by the developer; not a statement by this register)

ZOMBIE BARRY'S PRISON RUN If you enjoy the game please leave a like and favorite Thanks :DD Maps: Zombie Barry, Wizard Barry, Mutant Zombie, Zombie, Survive, Chef, Prison, Jail, Obby

Last updated by the developer 2 Apr 2026, 21:42 UTC.

69
playing (measured 21 Aug 2026, 20:54 UTC)
5,594,408
lifetime visits
51%
liked (239 👍 / 231 👎)
194,181
favourites (34.7 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

366952.511 August 2026 — 36 players21 August 2026 — 69 players11 August 202621 August 2026
2 measurements spanning 11 days, net +33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–74 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5469+33
11 Aug 2026, 00:1836first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Bundle
1,500 R$
Rocket
600 R$
Sword
450 R$
Grapple Hook
400 R$
Flying Cloud
400 R$
Spaceship
400 R$
Laser Scythe
400 R$
Jetpack
400 R$
God Mode
350 R$
God Blaster
350 R$
Grapple Gun
200 R$
Speed Boost
200 R$
Telekinesis
200 R$
Taser
200 R$
Jump Boost
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,461,474 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

505150.514 August 2026 — 51 % liked21 August 2026 — 51 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked13 September 2026 — 51 % liked23 September 2026 — 51 % liked3 October 2026 — 50 % liked13 October 2026 — 50 % liked23 October 2026 — 50 % liked2 November 2026 — 51 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:0451+1
23 Oct 2026, 01:0350no change
13 Oct 2026, 01:0350no change
3 Oct 2026, 01:0250-1
23 Sept 2026, 01:0251no change
13 Sept 2026, 01:0151no change
3 Sept 2026, 01:0051no change
24 Aug 2026, 00:5351no change
21 Aug 2026, 20:5451no change
14 Aug 2026, 00:5351first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.