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Conquest: Napoleonic Wars [Pre-Alpha]

Conquest: Napoleonic Wars [Pre-Alpha]

A Roblox experience owned by Conquest: Community.

SimulatorENReal Time StrategyNapoleonic EraHistorical Warfare

Conquest: Napoleonic Wars [Pre-Alpha] is a simulator experience created on 2024-09-14. It has recorded 5,039,636 lifetime visits and 31,169 favorites. The game maintains an 88% like percentage with 94 players currently active. The description identifies it as a real-time strategy game based on the Napoleonic era, inspired by Napoleon Total War.

Description (written by the developer; not a statement by this register)

Conquest: Napoleonic Wars is a real time strategy (RTS) game based on the Napoleonic era, inspired by Napoleon Total War and a successor to Conquest by captainwoodlegs. Keybinds R = Rotate units Z = Show units range H = toggle march at same speed X = ping C = halt selected units Q = select all the units E = deselect all selected units Left control = see all the units goals positions without having them selected Left control and click on an unit = select units without deselect. T + click = move units into a line automatically Shift + click = move all the selected units in formation rather than all to the same place Shift + click a unit = selecting all the units of the same type Shift + press a number = select all units of the same type MOBILE Double tap and hold = dragging to select multiple units at once Use /private in your own private server to open or close the servers settings UI Use /unstuck if ur character cant move

Last updated by the developer 27 Jul 2026, 22:24 UTC.

94
playing (measured 10 Aug 2026, 19:08 UTC)
5,039,636
lifetime visits
88%
liked (9,852 👍 / 1,338 👎)
31,412
favourites (6.2 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0853first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation gamepass - 1000 robux
1,000 R$
Donation gamepass - 500 robux
500 R$
French Skins
300 R$
Russian Skins
300 R$
Donation gamepass - 100 robux
100 R$
Donation gamepass - 50 robux
50 R$
Donation gamepass - 25 robux
25 R$
Donation gamepass
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3488no change
14 Aug 2026, 01:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.