Conquest: Napoleonic Wars [Pre-Alpha]
A Roblox experience owned by Conquest: Community.
SimulatorENReal Time StrategyNapoleonic EraHistorical Warfare
Conquest: Napoleonic Wars [Pre-Alpha] is a simulator experience created on 2024-09-14. It has recorded 5,039,636 lifetime visits and 31,169 favorites. The game maintains an 88% like percentage with 94 players currently active. The description identifies it as a real-time strategy game based on the Napoleonic era, inspired by Napoleon Total War.
Description (written by the developer; not a statement by this register)
Conquest: Napoleonic Wars is a real time strategy (RTS) game based on the Napoleonic era, inspired by Napoleon Total War and a successor to Conquest by captainwoodlegs. Keybinds R = Rotate units Z = Show units range H = toggle march at same speed X = ping C = halt selected units Q = select all the units E = deselect all selected units Left control = see all the units goals positions without having them selected Left control and click on an unit = select units without deselect. T + click = move units into a line automatically Shift + click = move all the selected units in formation rather than all to the same place Shift + click a unit = selecting all the units of the same type Shift + press a number = select all units of the same type MOBILE Double tap and hold = dragging to select multiple units at once Use /private in your own private server to open or close the servers settings UI Use /unstuck if ur character cant move
Last updated by the developer 27 Jul 2026, 22:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:08 | 53 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 01:47 | 88 | no change |
| 13 Oct 2026, 01:46 | 88 | no change |
| 3 Oct 2026, 01:45 | 88 | no change |
| 23 Sept 2026, 01:38 | 88 | no change |
| 13 Sept 2026, 01:37 | 88 | no change |
| 3 Sept 2026, 01:35 | 88 | no change |
| 24 Aug 2026, 01:34 | 88 | no change |
| 14 Aug 2026, 01:34 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.