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Conquest: Napoleonic Wars [Pre-Alpha]

Conquest: Napoleonic Wars [Pre-Alpha]

A Roblox experience owned by Conquest: Community.

SimulatorENReal Time StrategyNapoleonic EraHistorical Warfare

Conquest: Napoleonic Wars [Pre-Alpha] is a simulator experience created on 2024-09-14. It has recorded 5,039,636 lifetime visits and 31,169 favorites. The game maintains an 88% like percentage with 94 players currently active. The description identifies it as a real-time strategy game based on the Napoleonic era, inspired by Napoleon Total War.

Description (written by the developer; not a statement by this register)

Conquest: Napoleonic Wars is a real time strategy (RTS) game based on the Napoleonic era, inspired by Napoleon Total War and a successor to Conquest by captainwoodlegs. Keybinds R = Rotate units Z = Show units range H = toggle march at same speed X = ping C = halt selected units Q = select all the units E = deselect all selected units Left control = see all the units goals positions without having them selected Left control and click on an unit = select units without deselect. T + click = move units into a line automatically Shift + click = move all the selected units in formation rather than all to the same place Shift + click a unit = selecting all the units of the same type Shift + press a number = select all units of the same type MOBILE Double tap and hold = dragging to select multiple units at once Use /private in your own private server to open or close the servers settings UI Use /unstuck if ur character cant move

Last updated by the developer 27 Jul 2026, 22:24 UTC.

94
playing (measured 10 Aug 2026, 19:08 UTC)
5,039,636
lifetime visits
88%
liked (10,136 👍 / 1,406 👎)
32,608
favourites (6.5 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0853first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation gamepass - 1000 robux
1,000 R$
Donation gamepass - 500 robux
500 R$
French Skins
300 R$
Russian Skins
300 R$
Donation gamepass - 100 robux
100 R$
Donation gamepass - 50 robux
50 R$
Donation gamepass - 25 robux
25 R$
Donation gamepass
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4788no change
13 Oct 2026, 01:4688no change
3 Oct 2026, 01:4588no change
23 Sept 2026, 01:3888no change
13 Sept 2026, 01:3788no change
3 Sept 2026, 01:3588no change
24 Aug 2026, 01:3488no change
14 Aug 2026, 01:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.